Jun 20, 2009, 08:29 PM // 20:29
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#1
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Krytan Explorer
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Spirit's Strength PvE build
I like to play Spirit's Strength for fun, and a made this build a while ago just to do something different. After the last update it's gotten better, and I thought I'd post it here to ask for opinions and suggestions.
Rt/A
Dagger Mastery - 11
Channeling Magic - 6+1
Spawning Power - 12+1+1
[weapon of aggression][splinter weapon][summon spirits][rupture soul][spirit's strength][spirit's gift][great dwarf armor][destruction]
So I lay down Destuction, and use Summon Spirits and Rupture Soul to damage and blind the mobs, and then start wailing on them with my weapon. With the update, now it's easier to summon Destruction again during the battle, and trigger the effects of Spirit's Gift, Boon of Creation, or Explosive Growth.
I've been using Ghost Forge insignia (besides AoE damage, splinter weapon is good to trigger the armor bonus for a longer duration while not attacking), but would I be better off with Survivor insignia?
I've chosen daggers for the chance to dual-strike. As I'm not using any attack skills, all that matters about the weapon is its inherent characteristics. Is it worth it to keep the daggers, or might I do better with a sword or axe, so that I can bring a shield?
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Jun 20, 2009, 11:22 PM // 23:22
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#2
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Krytan Explorer
Join Date: Jul 2006
Profession: W/Me
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I think daggers are the way to go. Even with a shield, a Rt can't tank much, so I assume you let a W go in first to take the damage. Besides, blind should take care of melee attackers. I guess with Great Dwarf Armor that's not entirely true though, but I think it's fine with daggers.
I'm not really certain why you use spirit's gift though, since you only have 1 spirit and you pre-cast it.
*Edit : I would keep Ghost Forge insignia, since you should always have a weapon spell up.
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Jun 21, 2009, 03:32 AM // 03:32
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#3
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Krytan Explorer
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Quote:
Originally Posted by mlandry
I think daggers are the way to go. Even with a shield, a Rt can't tank much, so I assume you let a W go in first to take the damage. Besides, blind should take care of melee attackers. I guess with Great Dwarf Armor that's not entirely true though, but I think it's fine with daggers.
I'm not really certain why you use spirit's gift though, since you only have 1 spirit and you pre-cast it.
*Edit : I would keep Ghost Forge insignia, since you should always have a weapon spell up.
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I do cast the spirit again in combat sometimes, I thought Spirit's Gift would be a nice little bonus (interchangeable with Explosive Growth or Boon of Creation), and also as some extra cover for Spirit's Strength.
I was thinking of dropping the Dagger Mastery to 10, and bringing Channeling up to 9 total, and maybe replacing Great Dwarf Armor with Ancestor's Rage, but I didn't want to be too vulnerable. Maybe Ancestor's Rage would better replace Spirit's Gift?
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Jun 21, 2009, 04:21 AM // 04:21
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#4
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Spear based SS builds are good
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Jun 21, 2009, 11:50 AM // 11:50
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#5
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Academy Page
Join Date: Jul 2007
Guild: [Gods]
Profession: Rt/
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Quote:
Originally Posted by Axel Zinfandel
Spear based SS builds are good
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Add the buffed [Find Their Weakness] and you'll do +35 dmg each throw. I managed to do 991 damage in 15 seconds against Master of damage!
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Jun 21, 2009, 07:38 PM // 19:38
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#7
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by doragon
Add the buffed [Find Their Weakness] and you'll do +35 dmg each throw. I managed to do 991 damage in 15 seconds against Master of damage!
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That's amazing! especially since FTW's functionality doesn't -do- that.
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